More Updates

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Here are a few more graphical updates: The achievements are starting to pile up. My guess is that there will be at least 25 of them at launch. The amount of craftable items is also becoming large. I anticipate having between 75-100 craftable items when it is all said and done. And the thing I’m […]

Recent Progress Deux

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Due to an extremely hectic schedule, I did very little on the Ruin in June. Now that college finals are over, I’m going to be hitting it full force once again. Here are some photos of my most recent work. The first photo in each set will be a screen from the demo version of […]

Recent Progress

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A little over a week has passed since the last update, and now I have quite a bit more to share. I’ve primarily been tidying up the first part of the game and the main menu. First, here are a few shots from the demo version of Ruin, for comparison’s sake. Here’s all the new […]

Quick Update

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Just wanted to give a quick update since I have been a bit quiet lately. I can assure you that progress on the game is steady, but some things are taking longer than anticipated to implement. I just recently overhauled the menu and questing system, as well as implemented major improvements (I think, anyways) to […]

New Intro & More

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Although the demo of Ruin released a couple years ago had a revamped introduction, it was the exact same length as The Omega’s introduction. Many people expressed their concerns that it was just too long, and I finally agree with that statement. I’ve managed to cut the introduction in half, and I believe that the […]

Inside the Flesh Gigas

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The Flesh Gigas (formerly Cadaverous Colossus in The Omega) was by far the most rushed area in The Omega. I’ve been working feverishly on its update for the past week or so. Here’s a look back at its original form and  the latest rendition in Ruin.

New Title Art

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Here’s a quick look at a WIP new title screen for my game. While I liked the animated title screen that I used before, it just didn’t seem “dark” enough to fit the overall feel of the game. I think this gets the tone across better than before. For the sake of comparison, here’s one […]