Being a game developer is tough; especially when it isn’t your full time job. However, with the first MOCBJ title in the rear-view mirror (Macabre), it is time to knuckle down on the next project. Luckily, I won’t have to go at it alone this time. Working alongside Shea Kennedy (Graphics) and Glock & mr8bit […]
Ruin is now known as Macabre. Your saves will remain intact, but you will need to rename your save folder and the actual save file(s) to macabre instead of ruin. On Steam, right click the game in your library and go to properties. Click on the browse local content button and it will open up […]
Last Friday, Macabre was Greenlit on Steam! I’m shocked to say the least, as it has been less than a month since it was submitted to the program. I would like to thank everyone for the support that they’ve given this game. Without it, the dream of being Greenlit would have never happened. Look for […]
Macabre is currently rated at a 4.8/5 on Google Play and 4.5/5 on OUYA. I really appreciate the support! Macabre on Google Play Macabre on OUYA
I appreciate the shout out from the folks over at Super Game Droid in regards to Macabre. Check out there article here!
I first started working on Ruin in the summer of 2011, only to finally release it on June 1, 2015. While I’m extremely pleased with the game itself and the feedback received thus far, I will continue to tweak/correct any issues that might come up in the near future. Those updates will be available for […]
Ruin is now available for free on OUYA! https://www.ouya.tv/game/Ruin/
An Android version of Ruin is now available for free on Amazon and Google Play. A free OUYA version has been submitted and should be live within the next few days. Also, an improved framerate along with some minor fixes release will be available for PC, Mac and Linux within the hour. The Android equivalent […]
Ruin is now available on Windows, Mac, and Linux! An Android version will be released at a later date. If you run into any issues, or have any questions about anything, please let me know. I am releasing a little earlier than expected, but you shouldn’t run into any problems (as long as you play […]
Well, after four years of (off and on) development, Ruin is basically complete. Although it still being tested, I anticipate it being released by the end of this month or in early June. Until then, hope you guys enjoy a short preview of the game.